There are piles of "good on paper" ideas I like that never seem to work in practice.
I love the idea of sandbox tabletop RPGs, but they often fall into the traps of DM pushing a plot to "keep things interesting" so they aren't really sandboxes or being allowed to wander off into nothing.
Doesn't it sound great to have a game where you are emotionally involved and everyone else at the table is as well? A game where the emotion is real could be great, but it is more likely to end up an emotional horror show with rage-quits and lost friends.
I don't think this means the idea is bad, just the execution is hard. H.P. Lovecraft must have had interesting ideas if we are still talking about them, but that doesn't mean he was a good writer. I feel the same about J.R.R. Tolkien, just that his ideas have clearly had more polish over the decades.
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I love the idea of sandbox tabletop RPGs, but they often fall into the traps of DM pushing a plot to "keep things interesting" so they aren't really sandboxes or being allowed to wander off into nothing.
Doesn't it sound great to have a game where you are emotionally involved and everyone else at the table is as well? A game where the emotion is real could be great, but it is more likely to end up an emotional horror show with rage-quits and lost friends.
I don't think this means the idea is bad, just the execution is hard. H.P. Lovecraft must have had interesting ideas if we are still talking about them, but that doesn't mean he was a good writer. I feel the same about J.R.R. Tolkien, just that his ideas have clearly had more polish over the decades.